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| Check if given unit is local on the computer in Multiplayer games (see [[Locality in Multiplayer]] for general concepts). | | Check if given unit is local on the computer in Multiplayer games (see [[Locality in Multiplayer]] for general concepts). | ||
<br>This can be used when some activation fields or scripts need to be performed only on one computer. In | <br>This can be used when some activation fields or scripts need to be performed only on one computer. In Single player all objects are local. | ||
<br>'' | <br><br>'''Note1:''' Map created objects (those placed in [[Terrain_Editing|Visitor]]) are local everywhere. | ||
<br>'''Note2:''' [[local]] can also be used as keyword prepending a variable as explained in Alt Syntax. This will instruct the engine to [[private]]-ise the variable on the fly, at the moment of assignment. |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
| s2 = '''local''' variable = value |= Syntax | |||
|p21= variable: underscored variable, for example _lol |= Parameter 1 | |||
|p22= value: [[Anything]]: value to assign to the variable |= Parameter 1 | |||
|r2 = [[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 30: | Line 38: | ||
|x3= <code>_isLocalGroup = [[local]] [[group]] _unit;</code> |= Example 3 | |x3= <code>_isLocalGroup = [[local]] [[group]] _unit;</code> |= Example 3 | ||
|x4= Usage of [[local]] as keyword: <code>[[local]] _lol = 123; | |||
//is the same as | |||
[[private]] "_lol"; | |||
_lol = 123;</code> |= Example 4 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 20:54, 24 September 2015
Description
- Description:
- Check if given unit is local on the computer in Multiplayer games (see Locality in Multiplayer for general concepts).
This can be used when some activation fields or scripts need to be performed only on one computer. In Single player all objects are local.
Note1: Map created objects (those placed in Visitor) are local everywhere.
Note2: local can also be used as keyword prepending a variable as explained in Alt Syntax. This will instruct the engine to private-ise the variable on the fly, at the moment of assignment. - Problems:
- In MP remote objects are not initialised in functions called by initline or init eventhandlers.
- Groups:
- Uncategorised
Syntax
- Syntax:
- local object
- Parameters:
- object: Object or Group (since Arma 3 v1.31.127204)
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- local variable = value
- Parameters:
- variable: underscored variable, for example _lol
- value: Anything: value to assign to the variable
- Return Value:
- Nothing
Examples
- Example 1:
- SQS:
?!local _unitName : hint "remote"
- Example 2:
- SQF:
if (!local _unitName) then { hint "remote"; };
- Example 3:
_isLocalGroup = local group _unit;
- Example 4:
- Usage of local as keyword:
local _lol = 123; //is the same as private "_lol"; _lol = 123;
Additional Information
- See also:
- Local Event HandlerownersetOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: In multiplayer, a game logic will always be local to the host computer. This works on both dedicated and player-hosted servers.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Multiplayer
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters