weaponAccessories: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (see also, example) |
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|p2= weapon: [[String]] |= PARAMETER2 | |p2= weapon: [[String]] |= PARAMETER2 | ||
| [[Array]] |= RETURNVALUE | | [[Array]] - [silencer, laserpointer/flashlight, optics]|= RETURNVALUE | ||
|x1= <code> | |x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco"]</code>|= EXAMPLE1 | ||
</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 09:54, 26 October 2014
Description
- Description:
- Get array with all items linked to a given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit weaponAccessories weapon
- Parameters:
- unit: Object
- weapon: String
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics]
Examples
- Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
-
To check if currently selected muzzle has a silencer:
_silencer = player weaponAccessories currentMuzzle player select 0; hasSilencer = !isNil "_silencer" && {_silencer != ""};