enableSimulationGlobal: Difference between revisions

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|eff= global |= Effects in MP
|eff= global |= Effects in MP
|exec= server|= Exec
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Revision as of 22:44, 4 May 2015

Hover & click on the images for description

Description

Description:
MP command. Enable or disable simulation for given entity, globally. Call this only from the server. In SP use enableSimulation
Groups:
Uncategorised

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;

Additional Information

See also:
enableSimulationsimulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: {player reveal _x} forEach allUnits;