preloadCamera: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
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| | | '''preloadCamera''' position|= Syntax | ||
|p1= position: [[Array]] - format [[Position]] |= Parameter 1 | |p1= position: [[Array]] - format [[Position]] |= Parameter 1 |
Revision as of 12:03, 28 April 2015
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note