canAddItemToUniform: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
Killzone Kid (talk | contribs) (alt syntax) |
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| [[Boolean]] |= RETURNVALUE | | [[Boolean]] |= RETURNVALUE | ||
| s2 =unit '''canAddItemToUniform''' [item, count] (''Since Arma 3 v1.55.133607'') |= Syntax | |||
|p21= unit: [[Object]] |= PARAMETER1 | |||
|p22= [item, count]: [[Array]] |= PARAMETER1 | |||
|p23= item: [[String]] |= PARAMETER2 | |||
|p24= count: [[Number]] |= PARAMETER1 | |||
| r2= [[Boolean]] |= RETURNVALUE | |||
|x1= <code>_item = "HandGrenade"; | |x1= <code>_item = "HandGrenade"; |
Revision as of 00:52, 5 December 2015
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count] (Since Arma 3 v1.55.133607)
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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