kbAddTopic: Difference between revisions

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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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Revision as of 20:58, 26 March 2018

Hover & click on the images for description

Description

Description:
Register conversation topic to given person.
Groups:
Uncategorised

Syntax

Syntax:
person kbAddTopic [TopicName, filename.bikb, filename.fsm, event_handler]
Parameters:
person: Object
[TopicName, filename.bikb, filename.fsm, event_handler]: Array
TopicName: String -
filename.bikb: String - Must exist. bikb file name.
filename.fsm: String - Optional. Can be empty string. fsm file name
event_handler: Code or String - Optional. New to Arma2. The event handler receives parameters: _sentenceId: the sentence as defined in the .bikb file _topic: TopicName registered via kbAddTopic _this: the person that was talked to (receiver) _from: the person that talked to the receiver and triggered the script
Return Value:
Nothing

Examples

Example 1:
player kbAddtopic["myTest", "myTest.bikb", "myTest.fsm", {call compile preprocessFileLineNumbers "myTest.sqf"}];

Additional Information

See also:
kbRemoveTopickbHasTopickbTellFSM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Mikero
  • .bikb extension is by convention only. It can be anything.
  • There is no default extension.
  • Even tho bikb's are standard class text they cannot be raPified.

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