disableConversation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (template:command argument fix)
Line 12: Line 12:
| unitName '''disableConversation''' disable |= Syntax
| unitName '''disableConversation''' disable |= Syntax


|p1= unitName: [[Object]] |= PARAMETER1
|p1= unitName: [[Object]] |PARAMETER1=  


|p2= disable: [[Boolean]] |= PARAMETER2
|p2= disable: [[Boolean]] |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


|[[Nothing]] |= RETURNVALUE
|[[Nothing]] |RETURNVALUE=  




|x1= <code>[[player]] [[disableConversation]] [[true]]</code>|= EXAMPLE1
|x1= <code>[[player]] [[disableConversation]] [[true]]</code>|EXAMPLE1=  
|x2= <code>soldier1 [[disableConversation]] [[true]]</code>|= EXAMPLE2
|x2= <code>soldier1 [[disableConversation]] [[true]]</code>|EXAMPLE2=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]] |= SEEALSO
| [[setSpeaker]], [[enableRadio]], [[enableSentences]], [[showSubtitles]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 10:30, 7 April 2019

Hover & click on the images for description

Description

Description:
Disable the ability to talk to other people.
Groups:
Uncategorised

Syntax

Syntax:
unitName disableConversation disable
Parameters:
unitName: Object
disable: Boolean
Return Value:
Nothing

Examples

Example 1:
player disableConversation true
Example 2:
soldier1 disableConversation true

Additional Information

See also:
setSpeakerenableRadioenableSentencesshowSubtitles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 10, 2009 - 23:28 (CEST)
Lou Montana
Note that this will also prevent you from using group radio.
If you just want player unable to speak to others (or one particular soldier),
use player setVariable ["BIS_noCoreConversations", true];
or, for the other soldier, unitName setVariable ["BIS_noCoreConversations", true];
Posted on August 18, 2010 - 21:24 (CEST)
Lou Montana
My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !

Bottom Section