getMissionLayerEntities: Difference between revisions
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|x1= <code>_base = [[getMissionLayerEntities]] "Base";</code> | |x1= <code>_base = [[getMissionLayerEntities]] "Base";</code> | ||
|= EXAMPLE1 | |= EXAMPLE1 | ||
|x2= <code>[[waitUntil]] {([[player]] [[distance]] _someObject) > 800}; | |||
{ | |||
[[deleteVehicle]] [[_x]]; | |||
} [[forEach]] (('''getMissionLayerEntities''' "Simple Objects") [[select]] 0);//Deletes all objects within that layer after the player is over 800m away from _someObject</code> | |||
|= EXAMPLE2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:33, 26 October 2016
Description
- Description:
- Returns all entities within specific Eden Editor layer. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: String - layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used.
- Return Value:
- Array in format
[objects:Array, markers:Array]
Examples
- Example 1:
_base = getMissionLayerEntities "Base";
- Example 2:
waitUntil {(player distance _someObject) > 800}; { deleteVehicle _x; } forEach ((getMissionLayerEntities "Simple Objects") select 0);//Deletes all objects within that layer after the player is over 800m away from _someObject
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
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Notes