getUnitTrait: Difference between revisions
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|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 | ||
|p2= skill_name: [[String]] - Name of the skill |= Parameter 1 | |p2= skill_name: [[String]] - Name of the skill |= Parameter 1 | ||
| [[Bool]] or [[Scalar]] - Value of the trait |= RETURNVALUE | | [[Bool]] or [[Scalar]] - Value of the trait <br/> [[nil]] if unit is empty vehicle |= RETURNVALUE | ||
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1 | |x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1 | ||
| [[setUnitTrait]]|= SEEALSO | | [[setUnitTrait]]|= SEEALSO |
Revision as of 20:01, 30 September 2017
Description
- Description:
- Gets the current value of a trait of the given unit.
Default traits are:- audibleCoef (scalar)
- camouflageCoef (scalar)
- engineer (bool)
- explosiveSpecialist (bool)
- loadCoef (scalar)
- medic (bool)
- UAVHacker (bool)
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skill_name
- Parameters:
- Unit: Object
- skill_name: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
nil if unit is empty vehicle
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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