visibleMap: Difference between revisions

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(type)
(added example of EH)
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<dt class="note>'''[[User:Jamesadamar|James]]'''
<dt class="note>'''[[User:Jamesadamar|James]]'''
<dd class="note">
<dd class="note">
[[visibleMap]] does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map". Just use the two magic variables      <code>mapIsOpened</code> and <code>mapIsForced</code>
[[visibleMap]] does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an [[addMissionEventHandler]] of type "Map". Just use the two magic variables      'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
<pre>
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
  params ["_mapIsOpened", "_mapIsForced"];
 
  if (_mapIsOpened) then {
    systemChat "GPS aktiv";
    J_var_GPSOn = true;
   
    // no sheduled environment -> create one
    /* Triggered when map is opened or closed either by user action or script command openMap. */
    [] spawn {
      waitUntil{
        ... // do something as long as map is open;
        not J_var_GPSOn};
      };
    } else {
      J_var_GPSOn = false;
      systemChat "GPS inaktiv";
  };
}];
</pre>





Revision as of 16:25, 13 November 2017

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Description

Description:
Return true if the main map is shown (active).
Groups:
Uncategorised

Syntax

Syntax:
visibleMap
Return Value:
Boolean

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"}

Additional Information

See also:
forceMapopenMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
  params ["_mapIsOpened", "_mapIsForced"];

  if (_mapIsOpened) then {
    systemChat "GPS aktiv";
    J_var_GPSOn = true;
    
    // no sheduled environment -> create one
    /* Triggered when map is opened or closed either by user action or script command openMap. */
    [] spawn {
      waitUntil{ 
        ... // do something as long as map is open; 
        not J_var_GPSOn};
      };
    } else {
      J_var_GPSOn = false;
      systemChat "GPS inaktiv";
  };
}];


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