allTurrets: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (see also) |
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|x2 = Return FFV turrets only: <code>_FFVTurrets = [[allTurrets]] [tank, [[true]]] - [[allTurrets]] [tank, [[false]]]; </code> |= Example2 | |x2 = Return FFV turrets only: <code>_FFVTurrets = [[allTurrets]] [tank, [[true]]] - [[allTurrets]] [tank, [[false]]]; </code> |= Example2 | ||
| [[moveInTurret]], [[enablePersonTurret]], [[assignedVehicleRole]], [[fullCrew]], [[BIS_fnc_allTurrets]] |= See also | | [[moveInTurret]], [[enablePersonTurret]], [[assignedVehicleRole]], [[fullCrew]], [[turretUnit]], [[turretLocal]], [[BIS_fnc_allTurrets]] |= See also | ||
}} | }} |
Revision as of 20:19, 22 July 2018
Description
- Description:
- Returns array of available turret paths from vehicle object. To look up turrets from config, use BIS_fnc_allTurrets
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- allTurrets [vehicle, personTurrets]
- Parameters:
- [vehicle, personTurrets]: Array
- vehicle: Object
- personTurrets: Boolean
- Return Value:
- Array
Examples
- Example 1:
_turretPaths = allTurrets SlammerUP; //[[0],[0,0]] _turretPaths = allTurrets [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret _turretPaths = allTurrets [SlammerUP, false]; //[[0]]
- Example 2:
- Return FFV turrets only:
_FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];
Additional Information
- See also:
- moveInTurretenablePersonTurretassignedVehicleRolefullCrewturretUnitturretLocalBIS_fnc_allTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 13, 2016 - 19:13 (UTC)
- AgentRev
-
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.
Also, the driver turret [-1] is never included in the results, which can be solved as follows:_paths = [[-1]] + allTurrets _vehicle;