vectorModelToWorld: Difference between revisions
| Killzone Kid (talk | contribs)  (see also) | Killzone Kid (talk | contribs)   (see also) | ||
| Line 18: | Line 18: | ||
| |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:   | ||
| <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|= Example 1 | <code>_airplane [[vectorModelToWorld]] [0,-10,4];</code>|= Example 1 | ||
| |[[vectorDir]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also | |[[vectorDir]], [[modelToWorld]], [[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also | ||
| }} | }} | ||
Revision as of 00:19, 3 February 2019
Description
- Description:
- Converts vector direction from model to world space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: 
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	