BIS fnc weaponDirectionRelative: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (ver) |
m (template:command argument fix) |
||
Line 6: | Line 6: | ||
|1.66|= | |1.66|= | ||
|arg= |= | |arg= |MPARGUMENTS= | ||
|eff= |= | |eff= |MPEFFECTS= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 22: | Line 22: | ||
| [[Array]] in format [x,y,z] |= Return value | | [[Array]] in format [x,y,z] |= Return value | ||
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|= | |x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1= | ||
__________ | __________ | ||
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |= | | [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:29, 7 April 2019
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note