deleteVehicleCrew: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
m (template:command argument fix) |
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|p2= unit: [[Object]] |= Parameter 1 | |p2= unit: [[Object]] |= Parameter 1 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>heli [[deleteVehicleCrew]] [[driver]] heli;</code>|= | |x1= <code>heli [[deleteVehicleCrew]] [[driver]] heli;</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[createVehicleCrew]], [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInTurret]], [[moveInCargo]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |= | | [[createVehicleCrew]], [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInTurret]], [[moveInCargo]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:30, 7 April 2019
Description
- Description:
- Deletes a member of the crew of a vehicle. Human players cannot be deleted.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
heli deleteVehicleCrew driver heli;
Additional Information
- See also:
- createVehicleCrewmoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargo Deleted EH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 31, 2014 - 10:15 (UTC)
- Killzone Kid
-
Not quite sure of the exact use of this command. You can delete AI pilot for example with
deleteVehicle driver heli;
but co-pilot will then jump out. If you useheli deleteVehicleCrew driver heli;
co-pilot stays.
- Posted on April 10, 2015 - 13:43 (UTC)
- Tankbuster
-
Using the following code will remove ALL crew from the given vehicle.
{_myvehicle deleteVehicleCrew _x} forEach crew _myvehicle;