stance: Difference between revisions
| Killzone Kid (talk | contribs)  (format) | m (template:command argument fix) | ||
| Line 19: | Line 19: | ||
| | '''stance''' unit |= Syntax | | '''stance''' unit |= Syntax | ||
| |p1= unit: [[Object]]  |=  | |p1= unit: [[Object]]  |PARAMETER1=   | ||
| | [[String]] |=  | | [[String]] |RETURNVALUE=   | ||
| |x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code>|=  | |x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code>|EXAMPLE1=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | [[animationState]], [[unitPos]] |=  | | [[animationState]], [[unitPos]] |SEEALSO=   | ||
| |  |=  | |  |MPBEHAVIOUR=   | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| }} | }} | ||
Revision as of 10:37, 7 April 2019
Description
- Description:
- Returns the stance of the given unit. It can be one of: 
- "STAND"
- "CROUCH"
- "PRONE"
- "UNDEFINED" (for example, swimming)
- "" (on non-person object)
 
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- animationStateunitPos
Notes
- 
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 Only post proven facts here! Add Note
 
	