BIS fnc destroyCity: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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* [[Object]] - position of the object will be used
* [[Object]] - position of the object will be used
* [[String]] - marker name
* [[String]] - marker name
* [[Position]] |= Parameter 1
* [[Position]] |PARAMETER1=


|p2= areaSize: [[Number]] - (Optional, default 1000) area radius |= Parameter 2
|p2= areaSize: [[Number]] - (Optional, default 1000) area radius |PARAMETER2=


|p3= seed: [[Number]] - (Optional, default 1138) destruction's random seed |= Parameter 3
|p3= seed: [[Number]] - (Optional, default 1138) destruction's random seed |PARAMETER3=


|p4= blacklist: [[Array]] - (Optional, default []) array of spared buildings |= Parameter 4
|p4= blacklist: [[Array]] - (Optional, default []) array of spared buildings |PARAMETER4=


| [[Boolean]] - [[true]] when completed |RETURNVALUE=
| [[Boolean]] - [[true]] when completed |RETURNVALUE=


|x1= <code>["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] [[call]] [[BIS_fnc_destroyCity]];</code>|= Example 1
|x1= <code>["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] [[call]] [[BIS_fnc_destroyCity]];</code>|EXAMPLE1=
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Revision as of 14:29, 7 April 2019

Hover & click on the images for description

Description

Description:
Destroys building in given area based on input seed.
Execution:
call
Multiplayer:
Server only
Groups:
Uncategorised

Syntax

Syntax:
[position, areaSize, seed, blacklist] call BIS_fnc_destroyCity
Parameters:
position: Object, String or Position - center of the area:
areaSize: Number - (Optional, default 1000) area radius
seed: Number - (Optional, default 1138) destruction's random seed
blacklist: Array - (Optional, default []) array of spared buildings
Return Value:
Boolean - true when completed

Examples

Example 1:
["destroyBase", 500, 42, [ourHouseInTheMiddleOfTheStreet]] call BIS_fnc_destroyCity;

Additional Information

See also:
setDamagenearestBuildingbuildingPos

Notes

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Notes

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