BIS fnc setObjectTexture: Difference between revisions
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| Set object textures. |= | | Set object textures. |DESCRIPTION= | ||
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| [object, textures] call [[BIS_fnc_setObjectTexture]] |= | | [object, textures] call [[BIS_fnc_setObjectTexture]] |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= textures: [[String]] or [[Array]] of [[String|Strings]] |= | |p2= textures: [[String]] or [[Array]] of [[String|Strings]] |PARAMETER2= | ||
| [[Boolean]] - [[true]] when done |= | | [[Boolean]] - [[true]] when done |RETURNVALUE= | ||
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|x1= <code><nowiki>[</nowiki>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], "#(rgb,8,8,3)color(0,0,1,1)"] [[call]] [[BIS_fnc_setObjectTexture]];</code> |EXAMPLE1= | ||
|x2= <code>[ | |x2= <code>[ | ||
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// [[vehicle]] [[player]] [[setObjectTexture]] [0, "#(rgb,8,8,3)color(1,0,0,1)"]; | // [[vehicle]] [[player]] [[setObjectTexture]] [0, "#(rgb,8,8,3)color(1,0,0,1)"]; | ||
// [[vehicle]] [[player]] [[setObjectTexture]] [1, "#(rgb,8,8,3)color(0,1,0,1)"]; | // [[vehicle]] [[player]] [[setObjectTexture]] [1, "#(rgb,8,8,3)color(0,1,0,1)"]; | ||
// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code> |= | // [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code> |EXAMPLE2= | ||
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| [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]] |= | | [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:33, 7 April 2019
Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
- Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
Notes
-
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