BIS fnc traceBullets: Difference between revisions

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| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br />
| Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.<br />
If you want to change the unit, first set {{Inline code|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again. |= Description
If you want to change the unit, first set {{Inline code|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again. |DESCRIPTION=
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| [unit, number] call [[BIS_fnc_traceBullets]] |= Syntax
| [unit, number] call [[BIS_fnc_traceBullets]] |SYNTAX=


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |PARAMETER1=


|p2= number: [[Number]] - (Optional, default 10) maximum displayed trajectories |= Parameter 2
|p2= number: [[Number]] - (Optional, default 10) maximum displayed trajectories |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code> |= Example 1
|x1= <code><nowiki>[</nowiki>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code> |EXAMPLE1=


|x2= <code><nowiki>[</nowiki>[[player]], 20] [[spawn]] [[BIS_fnc_traceBullets]];</code> |= Example 2
|x2= <code><nowiki>[</nowiki>[[player]], 20] [[spawn]] [[BIS_fnc_traceBullets]];</code> |EXAMPLE2=


|x3= <code><nowiki>[</nowiki>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{codecomment|// remove bullet tracing}}</code> |= Example 3
|x3= <code><nowiki>[</nowiki>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{codecomment|// remove bullet tracing}}</code> |EXAMPLE3=
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| [[drawLine3D]] |= See also
| [[drawLine3D]] |SEEALSO=
}}
}}



Revision as of 14:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first set BIS_tracedShooter = nil then execute the script again.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, number] call BIS_fnc_traceBullets
Parameters:
unit: Object
number: Number - (Optional, default 10) maximum displayed trajectories
Return Value:
Nothing

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 20] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing

Additional Information

See also:
drawLine3D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 26, 2015 - 23:25 (UTC)
Benargee
Arma 3 logo black.png1.40 Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.