BIS fnc updatePlayerArray: Difference between revisions

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| Updates dead player objects to their current respawned objects. |= Description
| Updates dead player objects to their current respawned objects. |DESCRIPTION=
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| [input] call [[BIS_fnc_updatePlayerArray]] |= Syntax
| [input] call [[BIS_fnc_updatePlayerArray]] |SYNTAX=
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|p1= input: [[Array]] of [[Objects]] - Array of old player objects|= Parameter 1
|p1= input: [[Array]] of [[Objects]] - Array of old player objects|PARAMETER1=
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| [[Array]] - Array with new player objects|= Return value
| [[Array]] - Array with new player objects|RETURNVALUE=
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| [[player]], [[allPlayers]], [[playableUnits]]|= See also
| [[player]], [[allPlayers]], [[playableUnits]]|SEEALSO=
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Revision as of 14:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Updates dead player objects to their current respawned objects.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[input] call BIS_fnc_updatePlayerArray
Parameters:
input: Array of Objects - Array of old player objects
Return Value:
Array - Array with new player objects

Examples

Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;

Additional Information

See also:
playerallPlayersplayableUnits

Notes

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Notes

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