canAddItemToUniform: Difference between revisions
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| Checks if given object can be stored into soldier's uniform. |= | | Checks if given object can be stored into soldier's uniform. |DESCRIPTION= | ||
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| unit '''canAddItemToUniform''' item |= | | unit '''canAddItemToUniform''' item |SYNTAX= | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= item: [[String]] |= | |p2= item: [[String]] |PARAMETER2= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
| s2 =unit '''canAddItemToUniform''' [item, count] (''Since Arma 3 v1.55.133607'') |= | | s2 =unit '''canAddItemToUniform''' [item, count] (''Since Arma 3 v1.55.133607'') |SYNTAX= | ||
|p21= unit: [[Object]] |PARAMETER1= | |p21= unit: [[Object]] |PARAMETER1= |
Revision as of 14:35, 7 April 2019
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count] (Since Arma 3 v1.55.133607)
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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