canStand: Difference between revisions
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m (Bot: Reverted to revision 87047 by dr_strangepete on 2014-12-15T23:37:21Z) |
m (template:command argument fix) |
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| Returns if the given soldier is able to stand up. |= | | Returns if the given soldier is able to stand up. |DESCRIPTION= | ||
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| [[Boolean]] <nowiki>=</nowiki> '''canStand''' unitName|= | | [[Boolean]] <nowiki>=</nowiki> '''canStand''' unitName|SYNTAX= | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] |PARAMETER1= | ||
| [[Boolean]] - | | [[Boolean]] - | ||
[[true]] if he's still able to stand up, [[false]] if not. Automatically return [[false]] if unit is vehicle. |= | [[true]] if he's still able to stand up, [[false]] if not. Automatically return [[false]] if unit is vehicle. |RETURNVALUE= | ||
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|x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |= | |x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |EXAMPLE1= | ||
|x2= <code>[[if]] (![[canStand]] [[player]]) then | |x2= <code>[[if]] (![[canStand]] [[player]]) then | ||
{ | { | ||
[[player]] [[groupChat]] "My legs! They hit my legs!"; | [[player]] [[groupChat]] "My legs! They hit my legs!"; | ||
};</code> |= | };</code> |EXAMPLE2= | ||
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| [[canMove]], [[canFire]] |= | | [[canMove]], [[canFire]] |SEEALSO= | ||
}} | }} |
Revision as of 14:35, 7 April 2019
Description
- Description:
- Returns if the given soldier is able to stand up.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canStand unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.
Examples
- Example 1:
- SQS:
?!(canStand player) : player groupChat "My legs! They hit my legs!"
- Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Kronzky
- The command may return true for dead units.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters