getDir: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=")
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| s2= pos1 '''getDir''' pos2         ''Since Arma 3 v1.55.133361''|SYNTAX=
| s2= pos1 '''getDir''' pos2         ''Since Arma 3 v1.55.133361''|SYNTAX=


|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where|PARAMETER1=
|p21= pos1: [[Object]], [[Position2D]] or [[Position3D]] - from where|PARAMETER21=
|p22= pos2: [[Object]], [[Position2D]] or [[Position3D]] - to where |PARAMETER1=
|p22= pos2: [[Object]], [[Position2D]] or [[Position3D]] - to where |PARAMETER1=



Revision as of 01:15, 3 September 2019

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Description

Description:
Returns the object heading in the range from 0 to 360.

Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get heading from one object or position to another object or position, the equivalent of BIS_fnc_dirTo
Groups:
Uncategorised

Syntax

Syntax:
getDir object
Parameters:
object: Object
Return Value:
Number

Alternative Syntax

Syntax:
pos1 getDir pos2         Since Arma 3 v1.55.133361
Parameters:
pos1: Object, Position2D or Position3D - from where
pos2: Object, Position2D or Position3D - to where
Return Value:
Number

Examples

Example 1:
_azimuth = getDir player;
Example 2:
_azimuth = player getDir tank;

Additional Information

See also:
getDirVisualdirectiongetRelDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on October 23, 2013
AgentRev
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;

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