scriptName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:33, 6 April 2020
Description
- Description:
- Assign a user friendly name to the VM script this command is executed from. Once name is assigned, it cannot be changed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptName name
- Parameters:
- name: String -
- Return Value:
- Nothing
Examples
- Example 1:
scriptName "leetScript.sqf";
- Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];
Additional Information
- See also:
- spawnexecVMscriptDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:39, 13 June 2009 (CEST)
- Vigilante
-
scriptName is good when you want to load the handle of some spawn or call with some name:
example_scripthandle = [] spawn { scriptName "Example"; systemChat str example_scripthandle; // System: Example }