disableCollisionWith: Difference between revisions
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| Disable collision between vehicles. This command doesn't disable collision between PhysX objects. | | Disable collision between vehicles. This command doesn't disable collision between PhysX objects. | ||
{{Important|Command has to be executed where objects are [[local]], and as long as they don't change locality, the effect of this command will be global.<br> | |||
{{Important|Command has to be executed where objects are [[local]], and as long as they don't change locality, the effect of this command will be global. | If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.<br> | ||
If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}} |DESCRIPTION= | |||
If the | |||
If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}} | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object | | object [[disableCollisionWith]] object |SYNTAX= | ||
| [[ | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= object: [[Object]] |PARAMETER2= | |||
| | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[_veh1, _veh2] [[remoteExecCall]] ["disableCollisionWith", 0, _veh1];</code>|EXAMPLE1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[enableCollisionWith]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on April 4, 2015 - 12:03 (UTC)</dd> | <dd class="notedate">Posted on April 4, 2015 - 12:03 (UTC)</dd> | ||
<dt class="note">[[User:Ranwer|Ranwer]]</dt> | <dt class="note">[[User:Ranwer|Ranwer]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use | [[disableCollisionWith]] is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use [[enableCollisionWith]]. | ||
<br> | <br> | ||
An example for this is: | An example for this is: | ||
<code> | <code>{{cc|name of unit in editor such as player1}} | ||
{{cc|name of object in editor such as barrel1}} | |||
barrel1 [[disableCollisionWith]] player1; | |||
{{cc|to make the barrel solid again, do this as vice versa if you know what you are doing!}} | |||
barrel1 enableCollisionWith player1;</code> | |||
barrel1 enableCollisionWith player1 </code> | |||
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd> | <dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd> | ||
<dt class="note">[[User:bloodwyn1756|bloodwyn1756]]</dt> | <dt class="note">[[User:bloodwyn1756|bloodwyn1756]]</dt> | ||
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This command does not disable the roadway LOD. | This command does not disable the roadway LOD. | ||
</dd> | </dd> | ||
<!-- Note Section END --> | |||
</dl> | </dl> | ||
< | |||
<h3 style='display:none'>Bottom Section</h3> |
Revision as of 00:17, 18 June 2020
Description
- Description:
- Disable collision between vehicles. This command doesn't disable collision between PhysX objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object disableCollisionWith object
- Parameters:
- object: Object
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:// name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1;
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container - Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
- This command does not disable the roadway LOD.