camCreate: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | |||
' | | Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. With difference to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position.camCreate is conducted immediately, the command doesn't wait for [[camCommit]]. |= Description | ||
____________________________________________________________________________________________ | |||
''' | | type '''camCreate''' position |= Syntax | ||
|p1= type: [[String]] - either "camera", "seagull" or any other class name of OFP vehicles. |= Parameter 1 | |||
|p2= position: [[Position]] - position to create the object at |= Parameter 2 | |||
[[Object]] | | [[Object]] - | ||
The newly created object is returned. |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>_cam = "camera" camCreate (position player)</pre> |= Example 1 | |||
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| [[camDestroy]], [[createVehicle]], [[createUnit]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
Old Notes (temporary): | |||
In multiplayer camCreated objects are only visible locally (meaning they are client-side effects). In version 1.90+ [[createVehicle]] is a valid replacement (with special consideration to locality). | |||
You can also use camCreate to create objects. For example: flare1 = "flare" camCreate [[getPos]] gameLogic_1 However, soldier units created in this way have little or no AI. | |||
[[Category:Scripting Commands|CAMCREATE]] | |||
[[Category:Scripting Commands OFP 1.96|CAMCREATE]] | |||
[[Category:Scripting Commands OFP 1.46|CAMCREATE]] | |||
[[Category:Scripting Commands ArmA|CAMCREATE]] | |||
Revision as of 22:31, 1 August 2006
Description
- Description:
- Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. With difference to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position.camCreate is conducted immediately, the command doesn't wait for camCommit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- type camCreate position
- Parameters:
- type: String - either "camera", "seagull" or any other class name of OFP vehicles.
- position: Position - position to create the object at
- Return Value:
- Object - The newly created object is returned.
Examples
- Example 1:
_cam = "camera" camCreate (position player)
Additional Information
- See also:
- camDestroycreateVehiclecreateUnit
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
In multiplayer camCreated objects are only visible locally (meaning they are client-side effects). In version 1.90+ createVehicle is a valid replacement (with special consideration to locality). You can also use camCreate to create objects. For example: flare1 = "flare" camCreate getPos gameLogic_1 However, soldier units created in this way have little or no AI.