compileFinal: Difference between revisions
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in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that. | in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that. | ||
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<dd class="notedate">Posted on October 23, 2020 - 10:39 (UTC)</dd> | |||
<dt class="note">[[User:Dscha|Dscha]]</dt> | |||
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Change with Arma 3 Patch [https://dev.arma3.com/post/spotrep-00095 2.00], [[compileFinal]] is now '''unable''' to store code type variables in profileNamespace! | |||
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Revision as of 11:39, 23 October 2020
Description
- Description:
- Compile expression and makes it final, preventing it from:
- repeated compile or compileFinal
- removal by nil
- remote rewrite using publicVariable, publicVariableClient and publicVariableServer
- Groups:
- Strings
Syntax
Examples
- Example 1:
myCode = compileFinal "a = a + 1"; call myCode;
//--- Repeated compile won't have any effect myCode = compileFinal "a = a + 2";
//--- Duplicate code will be final as well myDuplicateCode = myCode;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 14, 2013
- AgentRev
- When broadcasting a compileFinal'ed variable using publicVariable or its variants, the variable also becomes final on the other client(s) and/or the server. Also, compileFinal does not prevent event handlers from being removed or overwritten.
Bottom Section
- Posted on May 27, 2017 - 11:58 (UTC)
- IT07
- in Arma 3 1.70.141838, compileFinal also works for profileNamespace and uiNamespace. But be careful with that.
- Posted on October 23, 2020 - 10:39 (UTC)
- Dscha
- Change with Arma 3 Patch 2.00, compileFinal is now unable to store code type variables in profileNamespace!