preloadCamera: Difference between revisions
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| {{Command|= Comments | |||
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| | arma |= Game name | |||
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| | Preload all textures and models around given position (format [[Position]]) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready. |= Description | |||
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| ''' | | '''preloadCamera''' position |= Syntax | ||
| |p1= position: [[Array]] |= Parameter 1 | |||
| | [[Boolean]] |= Return value | |||
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| |x1= <pre>[[spawn]] {[[waitUntil]] preloadCamera [[markerPos]] "cam_location_2"}</pre> |= Example 1 | |||
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| |  |= See also | |||
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| <h3 style="display:none">Notes</h3> | |||
| <dl class="command_description"> | |||
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| <h3 style="display:none">Bottom Section</h3> | |||
| [[Category:Scripting Commands|PRELOADCAMERA]] | |||
| [[Category:Scripting Commands OFP Elite |PRELOADCAMERA]] | |||
| [[Category:Scripting Commands ArmA|PRELOADCAMERA]] | |||
| [[ | |||
Revision as of 00:03, 2 August 2006
Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- [[spawn]] {[[waitUntil]] preloadCamera [[markerPos]] "cam_location_2"}
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
