setParticleCircle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
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Revision as of 21:40, 10 January 2021
Description
- Description:
- Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleCircle [ circleRadius, circleVelocity ];
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleCircle [radius, velocity]
- Parameters:
- particleSource: Object
- [radius, velocity]: Array
- radius: Number
- velocity: Array (x,y,z)
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setParticleParamssetParticleRandomParticleTemplatessetParticleClassparticlesQualitysetParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands