BIS fnc groupVehicles: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Vehicles |GROUP1= | |gr1 = Vehicles |GROUP1= | ||
| Returns all vehicles a group possesses, assigned vehicles can be included.|DESCRIPTION= | | Returns all vehicles a group possesses, assigned vehicles can be included.|DESCRIPTION= | ||
| [target, assignedVeh] call [[BIS_fnc_groupVehicles]] |SYNTAX= | | [target, assignedVeh] call [[BIS_fnc_groupVehicles]] |SYNTAX= | ||
|p1= target: [[Object]] or [[Group]] - The unit or group to check, if unit is given it is group is then used|PARAMETER1= | |p1= target: [[Object]] or [[Group]] - The unit or group to check, if unit is given it is group is then used|PARAMETER1= | ||
|p2= assignedVeh: [[Boolean]] - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)|PARAMETER2= | |p2= assignedVeh: [[Boolean]] - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)|PARAMETER2= | ||
| [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|RETURNVALUE= | | [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[group]] [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code> |= | |x1= <code><nowiki>[</nowiki>[[group]] [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code> |= | ||
| [[group]], [[createVehicle]] |SEEALSO= | | [[group]], [[createVehicle]] |SEEALSO= |
Revision as of 23:11, 16 January 2021
Description
- Description:
- Returns all vehicles a group possesses, assigned vehicles can be included.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [target, assignedVeh] call BIS_fnc_groupVehicles
- Parameters:
- target: Object or Group - The unit or group to check, if unit is given it is group is then used
- assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
- Return Value:
- Array - List of all vehicles in control/assigned to the group, empty if group has none
Examples
- Example 1:
[group player, true] call BIS_fnc_groupVehicles;
Additional Information
- See also:
- groupcreateVehicle
Notes
-
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