openCuratorInterface: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Curator |GROUP1= | |gr1= Curator |GROUP1= | ||
| Force opens curator interface. |DESCRIPTION= | | Force opens curator interface. |DESCRIPTION= | ||
| '''openCuratorInterface''' |SYNTAX= | | '''openCuratorInterface''' |SYNTAX= | ||
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[[false]] | [[false]] | ||
}];</code>|EXAMPLE3= | }];</code>|EXAMPLE3= | ||
| [[Curator]] |SEEALSO= | | [[Curator]] |SEEALSO= | ||
| mp= Client side execution |MPBEHAVIOUR= | | mp= Client side execution |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 02:22, 17 January 2021
Description
- Description:
- Force opens curator interface.
- Multiplayer:
- Client side execution
- Groups:
- Curator
Syntax
- Syntax:
- openCuratorInterface
- Return Value:
- Nothing
Examples
- Example 1:
- Open interface:
openCuratorInterface;
- Example 2:
- Close interface:
findDisplay 312 closeDisplay 2;
- Example 3:
- Detect if user used "Zeus" key to open curator interface in the absence of event handler for it:
findDisplay 46 displayAddEventHandler ["KeyDown", { if (inputAction "CuratorInterface" > 0) then { hint "Curator interface is open"; }; false }];
Additional Information
- See also:
- Curator
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note