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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofpr |Game name= | | ofpr |Game name= | ||
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|1.85|Game version= | |1.85|Game version= | ||
| First or second element of array is executed depending on result of [[if]] condition. Result of the expression executed is returned as a result (result may be [[Nothing]]). |DESCRIPTION= | | First or second element of array is executed depending on result of [[if]] condition. Result of the expression executed is returned as a result (result may be [[Nothing]]). |DESCRIPTION= | ||
| if [[then]] else |SYNTAX= | | if [[then]] else |SYNTAX= | ||
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| [[Anything]] |RETURNVALUE= | | [[Anything]] |RETURNVALUE= | ||
|x1 = <code>[[if]] (a > b) [[then]] { c = 1 };</code> |Example1= | |x1 = <code>[[if]] (a > b) [[then]] { c = 1 };</code> |Example1= | ||
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}; | }; | ||
[[hint]] [[str]] c;</code>|Example2= | [[hint]] [[str]] c;</code>|Example2= | ||
| [[Control Structures]], [[if]], [[else]] |SEEALSO= | | [[Control Structures]], [[if]], [[else]] |SEEALSO= |
Revision as of 03:58, 17 January 2021
Description
- Description:
- First or second element of array is executed depending on result of if condition. Result of the expression executed is returned as a result (result may be Nothing).
- Groups:
- Program Flow
Syntax
- Syntax:
- if then else
- Parameters:
- if: If Type
- else: Code or Array with 2 Code elements. See else.
- Return Value:
- Anything
Examples
- Example 1:
if (a > b) then { c = 1 };
- Example 2:
if (a > b) then { c = 1; } else { c = 2; }; hint str c;
Additional Information
- See also:
- Control Structuresifelse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- Any variables you declare within the body of an if/then statement (ie between the curly braces) are local to that 'if' statement, and are destroyed at the end of the statement. If you know you want to use the variable outside the 'if' statement, make sure your declare it before the 'if' statement.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.85
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Program Flow
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands