BIS fnc groupVehicles: Difference between revisions

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| [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|RETURNVALUE=
| [[Array]] - List of all vehicles in control/assigned to the group, empty if group has none|RETURNVALUE=


|x1= <code><nowiki>[</nowiki>[[group]] [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code> |=
|x1= <code><nowiki>[</nowiki>[[group]] [[player]], [[true]]] [[call]] [[BIS_fnc_groupVehicles]];</code>


| [[group]], [[createVehicle]] |SEEALSO=
| [[group]], [[createVehicle]] |SEEALSO=

Revision as of 21:14, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns all vehicles a group possesses, assigned vehicles can be included.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[target, assignedVeh] call BIS_fnc_groupVehicles
Parameters:
target: Object or Group - The unit or group to check, if unit is given it is group is then used
assignedVeh: Boolean - If assigned vehicles should also be returned (vehicles that unit's may not be inside of but assigned to)
Return Value:
Array - List of all vehicles in control/assigned to the group, empty if group has none

Examples

Example 1:
[group player, true] call BIS_fnc_groupVehicles;

Additional Information

See also:
groupcreateVehicle

Notes

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