attachedTo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.14 | |1.14 | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns object the given object is attached to or [[objNull]] if the given object is not attached to anything. | | Returns object the given object is attached to or [[objNull]] if the given object is not attached to anything. | ||
| '''attachedTo''' obj | | '''attachedTo''' obj | ||
|p1= obj: [[Object]] - given object | |p1= obj: [[Object]] - given object | ||
| [[Object]] - object the given object is attached to | | [[Object]] - object the given object is attached to | ||
|x1= <code>[[if]] ([[isNull]] [[attachedTo]] _obj1) [[then]] { | |x1= <code>[[if]] ([[isNull]] [[attachedTo]] _obj1) [[then]] { | ||
[[hint]] "_obj1 is not attached to anything."; | [[hint]] "_obj1 is not attached to anything."; | ||
};</code> | };</code> | ||
| [[attachObject]], [[attachTo]], [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] | | [[attachObject]], [[attachTo]], [[attachedObjects]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:01, 18 January 2021
Description
- Description:
- Returns object the given object is attached to or objNull if the given object is not attached to anything.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- attachedTo obj
- Parameters:
- obj: Object - given object
- Return Value:
- Object - object the given object is attached to
Examples
- Example 1:
if (isNull attachedTo _obj1) then { hint "_obj1 is not attached to anything."; };
Additional Information
- See also:
- attachObjectattachToattachedObjectswaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note