attachedTo: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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|arg= global |Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation
|gr1= Object Manipulation

Revision as of 00:13, 18 January 2021

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Description

Description:
Returns object the given object is attached to or objNull if the given object is not attached to anything.
Groups:
Object Manipulation

Syntax

Syntax:
attachedTo obj
Parameters:
obj: Object - given object
Return Value:
Object - object the given object is attached to

Examples

Example 1:
if (isNull attachedTo _obj1) then { hint "_obj1 is not attached to anything."; };

Additional Information

See also:
attachObjectattachToattachedObjectswaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach

Notes

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Notes

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