setPos: Difference between revisions
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m (Fixed params) |
m (pos is an Array...the array has the format Position) |
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Line 15: | Line 15: | ||
|p1= obj: [[Object]] |= Parameter 1 | |p1= obj: [[Object]] |= Parameter 1 | ||
|p2= pos: [[ | |p2= pos: [[Array]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 13:23, 16 September 2006
Description
- Description:
- Set object position. Pos array format is Position.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setPos [ getPos player select 0, (getPos player select 1) + 10]
- Example 2:
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
- Example 3:
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5]
Buries obj1 5 metres below ground level.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Comment applicable to Ver 1.96 and earlier:
obj1 setPos [x,y,z]
Will place most objects z metres above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level:
triggername setPos [x,y,0]
triggername setPos [x,y,abs(getPos triggername select 2)] Note for Armed Assault: Using setPos for a trigger will work in exactly the same way that setPos works for other objects - namely that setPos [x,y,z] will place the trigger z metres above ground level.