fileExists: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3dev | | arma3dev | ||
|2.01 | |2.01 | ||
|gr1= Program Flow | |gr1= Program Flow | ||
| Checks if file on given path exists. Uses same path resolve code as [[loadFile]]. | | Checks if file on given path exists. Uses same path resolve code as [[loadFile]]. | ||
| [[fileExists]] path | | [[fileExists]] path | ||
|p1= path: [[String]] - Path to file | |p1= path: [[String]] - Path to file | ||
| [[Boolean]] - [[true]] if it exists, otherwise [[false]] | | [[Boolean]] - [[true]] if it exists, otherwise [[false]] | ||
|x1= <code>[[fileExists]] "\a3\mySuperPath\bestFileEver.paa"; {{cc|Returns [[false]]}}</code> | |x1= <code>[[fileExists]] "\a3\mySuperPath\bestFileEver.paa"; {{cc|Returns [[false]]}}</code> | ||
|x2= <code>[[private]] _path [[a = b|=]] "a3\functions_f_mp_mark\revive\_addaction_revive.inc"; | |x2= <code>[[private]] _path [[a = b|=]] "a3\functions_f_mp_mark\revive\_addaction_revive.inc"; | ||
Line 21: | Line 21: | ||
[[if]] ([[fileExists]] _path) [[then]] {[[loadFile]] _path} [[else]] {[[diag_log]] [[format]] ["File (%1) does not exist!",_path]};</code> | [[if]] ([[fileExists]] _path) [[then]] {[[loadFile]] _path} [[else]] {[[diag_log]] [[format]] ["File (%1) does not exist!",_path]};</code> | ||
| [[loadFile]] [[preprocessFile]] [[preprocessFileLineNumbers]] | | [[loadFile]] [[preprocessFile]] [[preprocessFileLineNumbers]] | ||
}} | }} |
Revision as of 00:35, 18 January 2021
Description
- Description:
- Checks if file on given path exists. Uses same path resolve code as loadFile.
- Groups:
- Program Flow
Syntax
- Syntax:
- fileExists path
- Parameters:
- path: String - Path to file
- Return Value:
- Boolean - true if it exists, otherwise false
Examples
- Example 1:
fileExists "\a3\mySuperPath\bestFileEver.paa"; // Returns false
- Example 2:
private _path = "a3\functions_f_mp_mark\revive\_addaction_revive.inc"; if (fileExists _path) then {loadFile _path} else {diag_log format ["File (%1) does not exist!",_path]};
Additional Information
- See also:
- loadFile preprocessFile preprocessFileLineNumbers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 2.01]][[ Category: arma3dev: New Scripting Commands | FILEEXISTS]][[ Category: arma3dev: Scripting Commands | FILEEXISTS]]