BIS fnc onLoad: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 27: | Line 27: | ||
}} | }} | ||
[[Category:Functions|{{uc:onLoad}}]] | [[Category:Functions|{{uc:onLoad}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:onLoad}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:onLoad}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:onLoad}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:onLoad}}]] |
Revision as of 01:10, 18 January 2021
Description
- Description:
- Register code to be executed after a mission load (from a save, for example).
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- parameter call BIS_fnc_onLoad
- Parameters:
- parameter: Code or Number:
- Return Value:
- Number - index of onLoad code
Examples
- Example 1:
_codeIndex = { hint "Welcome back!"; } call BIS_fnc_onLoad;
- Example 2:
0 call BIS_fnc_onLoad; // removes code with index 0
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note