BIS fnc taskSetDestination: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 31: | Line 31: | ||
}} | }} | ||
[[Category:Functions|{{uc:taskSetDestination}}]] | [[Category:Functions|{{uc:taskSetDestination}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:taskSetDestination}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:taskSetDestination}}]] |
Revision as of 01:24, 18 January 2021
Description
Syntax
- Syntax:
- [taskName, destination] call BIS_fnc_taskSetDestination
- Parameters:
- taskName: String
- destination: Object, Array, Position or String - Task destination
- Object: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
- [ Object, true ]: Task will be on exact object position, even if player doesn't know about the object
- Position: Task will be on given positon
- String: Marker name. Task will be at markers current position (Won't update if marker was moved)
- Return Value:
- String - Task ID
Examples
- Example 1:
["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;
Additional Information
- See also:
- Task Functions Arma 3: Task Framework
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note