periscopeElevation: Difference between revisions

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{{Command
{{Command


|game1= arma3 |Game name=
|game1= arma3


|version= 2.00 |Game version=
|version= 2.00


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


|gr2= Animations |GROUP2=
|gr2= Animations


|descr= Returns current periscope elevation value, see also [[elevatePeriscope]]. |Description=
|descr= Returns current periscope elevation value, see also [[elevatePeriscope]].


|s1= vehicle [[periscopeElevation]] turretPath |Syntax=
|s1= vehicle [[periscopeElevation]] turretPath


|p1= vehicle: [[Object]] - vehicle with periscope tech |Parameter1=
|p1= vehicle: [[Object]] - vehicle with periscope tech


|p2= turretPath: [[Array]] - turret path
|p2= turretPath: [[Array]] - turret path
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|r1= [[Array]] - in format [elevation, locked], where:
|r1= [[Array]] - in format [elevation, locked], where:
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
* locked: [[Boolean]] - whether or not user override is blocked |Return Value=
* locked: [[Boolean]] - whether or not user override is blocked


|x1= <code>_eddie [[periscopeElevation]] [0];</code> |Example 1=
|x1= <code>_eddie [[periscopeElevation]] [0];</code>


|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]] |See Also=
|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
}}
}}



Revision as of 01:31, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns current periscope elevation value, see also elevatePeriscope.
Groups:
Object ManipulationAnimations

Syntax

Syntax:
vehicle periscopeElevation turretPath
Parameters:
vehicle: Object - vehicle with periscope tech
turretPath: Array - turret path
Return Value:
Array - in format [elevation, locked], where:
  • elevation: Number - current periscope elevation value. -1 in case of an invalid turret
  • locked: Boolean - whether or not user override is blocked

Examples

Example 1:
_eddie periscopeElevation [0];

Additional Information

See also:
elevatePeriscopeanimationPhaseallTurretsPeriscopeElevationChanged

Notes

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Only post proven facts here! Add Note

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