lockedDriver: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
Line 25: Line 25:
| [[vehicle]], [[driver]]
| [[vehicle]], [[driver]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 10:54, 18 January 2021

Hover & click on the images for description

Description

Description:
Check whether driver position of the vehicle turret is locked.
Groups:
Object Manipulation

Syntax

Syntax:
lockedDriver vehicle
Parameters:
vehicle: Object -
Return Value:
Boolean

Examples

Example 1:
_driverLocked = lockedDriver vehicle player;

Additional Information

See also:
vehicledriver

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note