ropeDetach: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| TKOH | | TKOH | ||
|1.00 | |1.00 | ||
| game2= arma3 | | game2= arma3 | ||
| version2= 1.34 | | version2= 1.34 | ||
|gr1= Ropes and Sling Loading | |gr1= Ropes and Sling Loading | ||
| Detaches attached object from rope (i.e. detaches rope end from attached to it entity). See [[ropeAttachTo]] for attach operation. | | Detaches attached object from rope (i.e. detaches rope end from attached to it entity). See [[ropeAttachTo]] for attach operation. | ||
| attachedObject [[ropeDetach]] rope | | attachedObject [[ropeDetach]] rope | ||
|p1= attachedObject: [[Object]] - entity attached to the end of rope | |p1= attachedObject: [[Object]] - entity attached to the end of rope | ||
|p2= rope: [[Object]] - rope object to which entity is attached | |p2= rope: [[Object]] - rope object to which entity is attached | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1 = <code>[[vehicle]] [[player]] [[ropeDetach]] myRope;</code> | |x1 = <code>[[vehicle]] [[player]] [[ropeDetach]] myRope;</code> | ||
| [[ropeCreate]], [[ropeDestroy]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] | | [[ropeCreate]], [[ropeDestroy]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] | ||
}} | }} | ||
Revision as of 11:04, 18 January 2021
Description
- Description:
- Detaches attached object from rope (i.e. detaches rope end from attached to it entity). See ropeAttachTo for attach operation.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- attachedObject ropeDetach rope
- Parameters:
- attachedObject: Object - entity attached to the end of rope
- rope: Object - rope object to which entity is attached
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player ropeDetach myRope;
Additional Information
- See also:
- ropeCreateropeDestroyropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind
Notes
-
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