selectionPosition: Difference between revisions

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Revision as of 13:45, 18 January 2021

Hover & click on the images for description

Description

Description:
Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In ArmA it returns the initial position of the selection, in Arma 2/Arma 3 position of the selection (e.g. when it is animated) in render time scope. If a selection does not exist [0,0,0] is returned.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array - in format PositionRelative ([x,y,z] relative position in model space)

Alternative Syntax

Syntax:
object selectionPosition [selectionName, LODName] Template:Since
Parameters:
object: Object
[selectionName, LODName]: Array
selectionName: String
LODName: String - LOD name, one of the following:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
Return Value:
Array - [x,y,z] relative position in model space

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

See also:
modelToWorldselectionNames

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.
Posted on July 29, 2015 - 09:35 (UTC)
Jezuro
Since 1.49.131660, you can use an alternative syntax:

object selectionPosition [selectionName, lodName]

lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"

If the given selectionName is not found in the given lod, [0,0,0] is returned.
Posted on June 25, 2017 - 15:13 (UTC)
Killzone Kid
Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other: player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]