Command Group: Render Time Scope
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Render time scope was introduced with Arma 2: Operation Arrowhead 1.60 and is available in Take On Helicopters and Arma 3.
Overview of Scripting Commands
These scripting commands work in render time scope rather than simulation time scope.
|Render Time Scope||Simulation Time Scope||Description|
|getPosVisual / visiblePosition||getPos / position||z = 0 on objects with roadways, terrain, water + waves|
|getPosATLVisual||getPosATL||z = 0 on terrain|
|getPosASLVisual / visiblePositionASL||getPosASL||z = 0 on water|
|N/A||getPosASLW||z = 0 on water + waves|
|AGLToASL + modelToWorldVisual [0,0,0]||getPosWorld||z = 0 on water. Calculated to true model center instead of land contact or bounding center|
|modelToWorldVisual||modelToWorld||z = 0 on objects with roadways, terrain, water + waves|
|worldToModelVisual||worldToModel||z = 0 on objects with roadways, terrain, water + waves|
- Simulation vs Render Time Scope for more information.
- Original dev blog post from June 15, 2011 during Arma 2: Operation Arrowhead development
Pages in category "Command Group: Render Time Scope"
The following 17 pages are in this category, out of 17 total.