From Bohemia Interactive Community
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Description
- Description:
- Returns the aim direction and up vectors of a soldier in model space. It returns where the weapon aim is wanted from the eyePos, not the actual weapon direction. For actual weapon direction, see weaponDirection.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- getAimDirectionAndUp [soldier, isRenderScope]
- Parameters:
- soldier: Object - The soldier entity. The soldier must either be on foot or in a turret.
- isRenderScope: Boolean - (Optional, default false) Whether to use render scope to get the vector. (render scope is smoother for visualizing the vector in 3D)
- Return Value:
- Array - in format [directionForward, directionUp] in soldier's model space
Examples
- Example 1:
Additional Information
- See also:
- weaponDirection eyeDirection positionCameraToWorld eyePos
Notes
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