unitRecoilCoefficient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
Line 22: Line 22:
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->

Revision as of 13:58, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns recoil coefficient of a soldier.
Groups:
Object Manipulation

Syntax

Syntax:
unitRecoilCoefficient soldier
Parameters:
soldier: Object
Return Value:
Number

Examples

Example 1:
_myRecoil = unitRecoilCoefficient player

Additional Information

See also:
setUnitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 7, 2013
AgentRev
If the unit doesn't exist / is null, -1 is returned.