getObjectFOV: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style='display:none'>Notes</h3>" to "") |
m (Text replacement - " <h3 style='display:none'>Bottom Section</h3>" to "") |
||
Line 33: | Line 33: | ||
</dl> | </dl> | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:23, 18 January 2021
Description
- Description:
- Returns Field of View of the given object in radians. Static objects return default value, which is 1. FOV of objNull is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectFOV object
- Parameters:
- object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
- Return Value:
- Number - FOV in radians
Examples
- Example 1:
_objFOV = getObjectFOV player;
- Example 2:
_objFOVinDegrees = deg getObjectFOV cursorObject;
- Example 3:
_objType = getObjectFOV vehicle player;
- Example 4:
- Perceived distance to an object:
_vdist = (player distance _obj) * (getObjectFOV player / 0.75);
Additional Information
- See also:
- getObjectTypegetResolution
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note