setObjectMaterialGlobal: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <!-- DISCONTINUE Notes -->" to "") |
m (Text replacement - "<h3 style='display:none'>Bottom Section</h3>" to "") |
||
Line 36: | Line 36: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 15:49, 18 January 2021
Description
- Description:
- Set the material of the given selection on all computers in a network session.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterialGlobal [selection, material]
- Parameters:
- obj: Object
- [selection,material]: Array
- selection: Number
- material: String
- Return Value:
- Nothing
Examples
- Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- setObjectTexturesetObjectTextureGlobalgetObjectTexturessetObjectMaterialgetObjectMaterials
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note