setUnitRecoilCoefficient: Difference between revisions

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|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code>
|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code>


| [[unitRecoilCoefficient]]
| [[unitRecoilCoefficient]]

Revision as of 17:57, 18 January 2021

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Object Manipulation

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 28, 2015 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.