stance: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) | Lou Montana (talk | contribs)  m (Text replacement - " {3,}\|" to "  |") | ||
| Line 21: | Line 21: | ||
| | [[String]] | | [[String]] | ||
| |x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | |x1= <code>[[if]] ([[stance]] [[player]] == "STAND") [[then]] {[[hint]] "I am standing!"};</code> | ||
| | [[animationState]], [[unitPos]] | | [[animationState]], [[unitPos]] | ||
Revision as of 18:17, 18 January 2021
Description
- Description:
- Returns the stance of the given unit. It can be one of: 
- "STAND"
- "CROUCH"
- "PRONE"
- "UNDEFINED" (for example, swimming)
- "" (on non-person object)
 
- Groups:
- Unit Control
Syntax
Examples
Additional Information
- See also:
- animationStateunitPos
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	