BIS fnc getRespawnMarkers: Difference between revisions
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|p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers | |p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers | ||
| [[Array]] of [[String|Strings]] - Respawn markers of given side | | [[Array]] of [[String|Strings]] - Respawn markers of given side | ||
|x1= <code><nowiki>[</nowiki>[[west]], [[false]]] [[call]] [[BIS_fnc_getRespawnMarkers]];</code> | |x1= <code><nowiki>[</nowiki>[[west]], [[false]]] [[call]] [[BIS_fnc_getRespawnMarkers]];</code> | ||
| [[:Category:Function Group: Respawn|Respawn Functions]] | | [[:Category:Function Group: Respawn|Respawn Functions]] |
Revision as of 22:43, 18 January 2021
Description
Syntax
- Syntax:
- [side,vehicleMarkers] call BIS_fnc_getRespawnMarkers
- Parameters:
- side: Side - (Optional, default
player call BIS_fnc_objectSide
) side to which returned markers belong to - vehicleMarkers: Boolean - (Optional, default false) true to return vehicle respawn markers, false to return units respawn markers
- Return Value:
- Array of Strings - Respawn markers of given side
Examples
- Example 1:
[west, false] call BIS_fnc_getRespawnMarkers;
Additional Information
- See also:
- Respawn Functions
Notes
-
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